-Kevin O'Brien.
Fur & Fang is a prototype for a grid based tactics game.
It features procedurally generated levels and characters.
The prototype has 1 level, 3 classes, and 4 species.
Knight,Wizard,Archer,Mouse,Rat,Robin,Frog
Which leads to 12 different character combinations.
CulType is a halloween typing game where you defend a lamb from an increasing swarm of sacrifical cultists.
There isn't a lot I would change about CulType, outside of maybe adding an indicator when dealing with spaces beween words.
It's basic but it's fun and does its task well, the scoreboard at the end adds a good bit of replayability to the game.
Rat War is a base defense game inspired by the classic flash game "Age of War".
The player buys rats with different abilites in order to take down the neighbouring blue base.
Despite looking rather easy, it does actually require a good bit of strategy in order to win.
Overall I'm happy with how this one turned out, however I wish I added some more juice to the fighting.
Press Shift To Split is a puzzle platformer where you control two sides of the same character. When you split you control both the black and white side independently.
URDC is a prototype dungeon crawler featuring procedurally generated dungeons and character permadeath.
The gameplay is admittedly pretty barebones since I was mostly focused on getting the dungeon generator up and running.
It was a good learning experience.
The inspiration for this game was to combine the mouse control schemes you'd find in games like System Shock 1 or Ultima Underworld with the combat of the Kings Field series.
The idea was to have weak points on enemies which you would have to target with to deal damage.
I ended up remaking the game in Godot and making the player slash with the mouse instead.
12th Heaven is a surrealist ritualistic brawler made for the GMTK 2024 Game Jam.
The player participates in a ritual for Flesh which grants MASS which in turn grants POWER.
To complete the ritual the player must be the last one standing.
The game is pretty short and can be finished in around 5-10 minutes.
This was a small project I made to learn Godot.
Short combat encounter.
Interactables!
Pantagruel is a first person dungeon crawler,deckbuilder,monster catcher.
The game is based around the "Les Songes Drolatiques de Pantagruel", which is a woodcut book released in 1565.
The book contains 120 surreal illustrations of numerous creatures. Since the book was released around 500 years ago, all of the illustrations are in the public domain.
All of the monsters featured were catchable, every beast had a colour and at least one class. These classes and colours would dictate what cards they could use.
I stopped working on this game because the core gameplay loop was pretty bad.
But I think the aesthetic/vibes of the game are solid if remade as a more standard drpg.
Does what it says on the tin.
It converts 3D animations to 8 way sprites.
I chose to create this in unity rather than using Blender, because it allows me to easily adjust the resolution or omit frames from the final animation, resulting in a retro aesthetic.
It also works for non character animations like weapon animations.
Small collection of art I've made over the years.
Bridget Byrne Anims
Robo Fists
Low Poly Yakuza
Adolphus P.Winter
Alien guy
A dialog system for a point and click adventure game. Akin to the zero escape/phoenix wright games
It is built around what I refer to as "mid dialog events", where in events can trigger whilst the text is playing.
This can lead to some more dynamic dialog.
0 SQUEAKS
PATHETIC